The Most Widely Desired Mobile Game Provider

Our dream is to entertain many people by playing games.
We starve to make games where anyone anywhere in the world can enjoy them.
We hope anyone (regardless of age, gender, ethnicity and so on) can learn easily and enjoy our games.

Instead of making games that completely hook players in for a short period of time, we want our players to grow together with our games long-term.
Not only do we want our players with our games for the long run, but we also want them to experience the same kind of joy that they had when first starting the games.

We do not just want to be another developer; instead, we want to become a provider.
From the planning stage of a new game to the players playing that game, we will do our best to design and provide the best game experience for players.


Market Connected
We explore opportunities in the market, create games based on customer and market needs, and learn from market experience.

Learning & Improvement
Our goal is to create an organization that learns and grows quickly so that it can be a meaningful challenge.

One Team
We work together as a team, not as individuals.

Rapid Execution
We respond quickly to changes in the market and move on to action.

Our History
  • 2020
    • 12
      Delusion and PNIX merged
      Renamed as RisingWings
  • 2019
    • 11
      Releases 'Golf King' globally
    • 05
      Releases 'Bow Max' globally
  • 2018
    • 12
      Bluehole PNIX renames to PNIX
    • 08
      Releases 'Castle Burn' globally
    • 07
      Delusion joins KRAFTON UNION
    • 05
      Releases 'World Soccer King' globally
  • 2017
    • 12
      Releases 'Mini Golf King' globally
      (50 millions DAU)
  • 2016
    • 11
      Releases 'Archery King' globally
      (200 millions DAU)
    • 07
      Releases 'Rio 2016 Olympic' globally
      (100 millions DAU)
    • 01
      Releases 'Guardian Stone' globally
  • 2015
    • 09
      Releases 'Bowling King' globally (100 millions DAU)
      Corporate Lab Founded
    • 07
      Releases '하이파이브 for Kakao' globally
    • 04
      PNIX games joins Bluehole Alliance
      PNIX games renames to Bluehole PNIX
  • 2014
    • 07
      Releases '전민운동회' in Taiwan
      Ranked the 1st popular free game in Google Play Store in Taiwan
    • 05
      Releases '명랑운동회 with BAND' in Korea
    • 04
      Releases '치고박고 무한상사' in Korea
      Ranked the 2nd popular free game in Google Play Store in Korea
      Ranked the 1st popular free game in App Store in Korea
  • 2013
    • 12
      Releases 'Gun Zombie 2' globally
      Ranked top 9th popular free games in the U.S.
      '명랑스포츠 for Kakao' wins 2013 Kakao game award
    • 09
      Acquires Venture company certification
      (Nominated as an excellent tech firm by Small and medium Business Corporation)
    • 08
      Releases '명랑스포츠 for Kakao' globally
      Ranked the 1st popular free game and 6th most sales in Korea
    • 01
      Releases 'ZooZooBubble' globally
  • 2012
    • 12
      Releases 'Jellipo for Kakao'
    • 10
      Releases 'Gun Zombie: Halloween' globally
    • 07
      Releases 'Gun Zombie' globally
      Ranked top 10th popular free games over 30 countries
    • 05
      PNIX established
    • 02
      Releases 'Starry Night'
  • 2011
    • 07
      Releases 'House of Mice'
    • 04
      Delusion established
Work with Us
We require nothing but passion and new idea.
Opportunities to show your competence!
RisingWings encourages healthy and productive work ethic.